Cybersecurity Education meets Deck Building
As people become more reliant on digital tools and services, the ability to protect our information from criminals has become ever more important. Having our information digitized and connected to the internet is convenient but it also introduces a brand new attack surface for criminals to target.
Available resources for cybersecurity education are largely inaccessible due to intimidating technical terms and static delivery. This gives newcomers a sense of futility and prevents them from beginning their journey to digital literacy.
Black Hat is a hacking themed competitive deck-building card game designed to be an introduction to cybersecurity concepts
and terminology.
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Use: Game, Education
Client: Capilano University Capstone Project
Software / Tools Used: Figma, Procreate, Ae

Simple User Personas

Market Position

Gameplay Flow

Game Board Layout

Mechanic and System Interactions

Card Sets

All Cards

Gameplay Visualization

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